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· | Graph Saurus Screen 5 BLOAD files (*.SR5)
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· | Graph Saurus Screen 5 COPY files (*.GL5)
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· | Unknown file format screen 5 (*.CC5)
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· | AGE (DD-GRAPH) files (*.GE5)
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· | Graph Saurus Screen 7 BLOAD files (*.SR7)
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· | Graph Saurus Screen 7 COPY files (*.GL7)
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· | Unknown file format screen 7 (*.CC7)
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Cursor position
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Also a very simple but quite powerful option of the image viewer is the so called cursor location. Look at the status bar on the bottom of the dialog window, and move your mouse over the image. The image viewer will tell you exactly at what pixel you are moving now!
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Block mode
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Okay, we've discussed the palette stuff. What else is a standard action you ALWAYS take when making a demo? Yes! Writing down coordinates of objects (like fonts and equalizers). And YES, also THIS will be history from now on!
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The image viewer can select blocks and tell you exactly how big it is, where it starts and where it ends... Try moving the mouse to a certain position in the image and hold the shift key. Now move your mouse again and see what happens! Also look at the status bar (right side). Now THAT is what I call fitting the programmers needs! (see figure 40).
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Figure 40. The block mode.
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Here you see the block mode of the image viewer in action. As you can see you can select a certain block in the image to view some coordinates which can be used in your source pretty easily! Notice the block has a strange color. This is done to always see the block. A selected pixel has the inverted color of the original. So by holding shift and moving the mouse you can select these kind of blocks. Notice the status bar where all information is.
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