PAGE 2
Operation
Page 3 What is a Tactical Espionage Game (TEG) ?
4 Story
6 How to Play
7 Game Screen
8 Moving Around
10 Reactive Radar
11 Transceiver
14 Elevators
16 Alert System
18 Weaponry
20 Equipment
23 Tap Codes
23
Save and Load
Settings
25 A song of mercenaries "If I die in a combat zone"
26 Casts
Metal Gear World Settings
29 About FOX HOUND
29 The origin of FOX HOUND
29 Duty of FOX HOUND
30 FOX HOUNDER selection and Drills
31 FOX HOUND gears
34 What is OILIX?
35 World Chronicles 1987-1999
37 OPERATION INTRUDE F014 Order Sheet
39 Zanzibar Land Settings
40 Soldiers of Zanzibar Land (Guards)
41 Equipment of Zanzibar Land Soldiers
42 Mercenaries in Zanzibar Land (Boss Enemies)
43 Zanzibar Land Military Contents
44 Facilities of Zanzibar Building
46
Alert system of Zanzibar Land
Mechanics of Metal Gear
47 Goliath
48 HIND-D
About Metal Gear D
49 Tactical Role of Metal Gear
50 How to Carry Metal Gear
53 Metal Gear G (Gustav)
53 Dragoon
54 Design works of Metal Gear
55
Cautions, Credits of Staffs
What is a TACTICAL ESPIONAGE GAME?
200km north of Salzburg, deep in South Africa.
OUTER HEAVEN...
An armed fortress taken control of in the late 1990s by a mercenary both heroic and insane...
Top secret information was intercepted...
Inside was a weapon that could change the face of warfare as we know it...
Orders were sent to hi-tech informal squad FOXHOUND, and Command sent code name "GREY FOX" to infiltrate and acquire more information about the
weapon.
Operation name: "INTRUDE N313".
However, a few days later, contact with GREY FOX was broken after an urgent but short message, "...metal gear..."
Superiors found this crucial, and again ordered FOXHOUND, leaving all their hopes in code name "SOLID SNAKE".
SNAKE single-handedly sneaked into OUTER HEAVEN and contacted resistance members like Schneider, Jennifer and Diane. With their help, he rescued the captive GREY FOX. He learned from FOX about the nuclear-mounted heavy walking tank "METAL GEAR". OUTER HEAVEN was going to win military superiority using this "METAL GEAR".
SNAKE rescued an Eastern scientist, Dr. Petrovich Madnar, who was the developer of Metal Gear. Madnar was kidnapped by the enemy in and used to reform the base with modern technology. Snake also rescued the doctor's daughter Ellen, and from Petrovich he learned the weaknesses of Metal Gear and how to destroy it.
However, the closer SNAKE came to finding out the vital truth of the whole operation, the more cunning the traps he had to overcome.
As if all his actions were being leaked into enemy acknowledgment...
Schneider, who was the leader of the resistance, fell into enemy hands, and SNAKE himself was hurt too after numerous battles with enemy mercenaries.
Finally, SNAKE reached Metal Gear and destroyed it...
Surprisingly, the general commander of FOXHOUND was waiting for him...
The man responsible for mission N313 - BIG BOSS.
From the very beginning BIG BOSS used SNAKE as a pawn for his own evil deeds.
He had jammed all vital information from him. FOXHOUND had learned nothing!
100th floor underground, with no dogmas nor policies involved, a battle between two men raged...
And SNAKE left only the smoldering
remains of OUTER HEAVEN behind him.
PAGE 5
AGE OF STABLENESS
With the frigid relationships between large nations like USA-RUSSIA and CHINA-RUSSIA thawing, they lead to the settling down of local conflicts, and the world is finally beginning to neutralize.
It is 1999, the nuclear threat of this century is leaving us, and we are ready to welcome the new stable 21st century.
However, a fraction of the populace does not like peace...
In the Middle East, a breeze of unstableness is blowing. Zanzibar Land - a small republic just next to Russia, China and the Arab nations - founds a military government.
It raids "Nuclear Arms for Disposal Storage" sites around the world and robs weapons still not disposed of, making it the sole nuclear-armed nation in the world, and begins non-discriminate invasions of nearby countries.
In a world which disposes of nuclear
employment, Zanzibar Land's nuclear power is becoming a real emergency.
A nuclear threat is budding once again.
ENERGY CRISIS
At the same time, oil resources are quickly growing scarce. Despite the foretelling that they would last more than 30 years, the world is facing a serious energy source crisis with no alternative supply to oil.
Then, a Czech biologist named
Kio Marv invents a micro specimen - "OILIX", which rectifies
high-quality oil.
The world is once again in a tension regarding "OILIX".
Dr. Marv is kidnapped by Zanzibarian radicals on his trip from
Czechoslovakia to America. Zanzibar Land is trying to gain its
military superiority through nuclear arms and "OILIX".
...A micro-organism the size of a few micrometers is going to
decide the
fate of the world.
A top-secret order goes down to SOLID SNAKE, former FOXHOUNDER.
Single-handedly sneak into Zanzibar Land, and rescue Dr. Kio Marv!
Save the world from nuclear threat!!
How to Play
1.
This game is for one player only. You can use a keyboard or a
joystick.
2.
Insert the diskette into drive A: of your MSX2 or MSX2+ (128k
needed for the game and
512k needed for sound), turn the power on and you are ready.
For fMSX-DOS users exit to DOS
(recommended) and simply run MGEAR2.BAT provided with the package.
If you do not meet the recommended system requirements (P75, 12
megabytes of RAM, and Soundblaster compatible sound card) run
MGR2FAST.BAT and this should speed things up greatly. However,
this seriously degrades sound quality and you will not be able
to read SNAKE'S life bar at the bottom of the screen.
If all else fails, upgrade! (:
----------
HERE ARE MY CONFIGURATIONS:
MGEAR2.BAT
fmsx-dos mgear2 -rom 2 -msx2+ -video 3 -adjust 3 -ifreq 60 -cpu 116 -soundquality 5 -chorus 100 -reverb 80 (I have a SB AWE32 but this won't affect regular SB users. The emulator and soundcard simply ignore it.)
MGR2FAST.BAT (I have a friend with a 486 /50 and I made this for him) fmsx-dos mgear2 -rom 2 -ifreq 50 -cpu 90 -sync 0 -sound 2 -uperiod 0
----------
3. Press the SPACE key or press a button while the title screen is displayed, and the game begins. If you want to restore a saved game, press F5 after gameplay starts and you will enter the "Save/Load" screen.
4
For more information on "Save/Load" functions, turn
to page 23.
4. There is only one player. If you are hit by enemies or enemy fire, the LIFE of the player decreases. When his LIFE reaches 0, the game is over.
5.
The object of the player is, as SOLID SNAKE, sneak into Zanzibar
Land, and rescue Kio Marv who is locked away inside the fortress.
You should collect necessary information, weapons and equipment
and follow the game scenario.
6. In the fortress there are many guard soldiers and various warning systems. The player should take care to advance without being found. If you are found by guards or warning systems, you will be thrown into "Found Mode" (Level 3) and enemy assaults will start. The radar is useless and you should either fight back or retreat. Then, try to avoid being discovered, and after a set amount of time(this increases as you progress through the game), they will give up.
4
For more on enemy warning systems, turn to page 16.
7.
At first, the player begins with nothing. Weapons and equipment
are owned by enemies, inside trucks and arsenals. If you defeat
a guard soldier in "Safe Mode" (Level 1), he may leave
behind an item, such as a ration or an ammo pack.
8.
To open a door, you need a card with the appropriate number.
9.
There are a lot of children in and around the fortress. Talk to
them and you can learn various information. Be reminded however,
if you harm them, the player's LIFE decreases accordingly!
10. Your transceiver is an essential item that provides you with info on
enemies, fortress status and clues.
4
To use a transceiver, go to page 11.
11.
While in crawl mode, you can duck under tanks, tables and platforms
to hide. This is very useful to avoid enemy sight. However, you
will be found if even a small portion of the player is uncovered.
TIP: Many items are stashed away under tables, etc.
1) The main game
screen
2) Data of the
Player
LIFE gauge...Indicates your remaining physical endurance. Maximum limit increases every time you beat a boss enemy (mercenary).
O2 gauge...Appears when you are underwater or in gassy areas.
Indicates remaining oxygen. Certain items will increase the maximum limit.
WEAPON...Indicates what weapon the player is using and its remaining shots.
ITEMS...Indicates
what equipment the player is using and its reserves.
3) Reactive Sensor
Radar...Location of the player and enemies will appear as dots.
Message Indicator...Warns
you when you gas is present or when someone is trying to contact
you.
Sub Screens
Going back to the game screen is able by any of the function keys.
Note: In certain
elevators you cannot enter sub screens.
Moving Around
The player can choose between
Standing Mode (Upright stature) and Crawl Mode. Both modes have
advantages and disadvantages.
The following indicates how to
select between.
To crawl: Press SPACE+ M or N
simultaneously. (Trigger A+B)
To stand: Press either SPACE,
M, or N. (Trigger A or B)
Standing Mode
Crawl
Mode
Operation Action
Keyboard Joystick Standing Crawling
Up Up Walks upward Crawls upward
down Down Walks downward Crawls downward
right right Walks right Crawls right
left left Walks left Crawls left
SPACE trigger A Attacks with a weapon Quits crawling
M or N trigger B Punches Quits crawling
Attacks will be done in the direction
the player is facing. A single punch knocks a guard unconscious;
3 blows will defeat him.
Note: You cannot
move diagonally.
PAGE 9
Comparing Modes
Items Standing Crawl
Speed Fast (walking) Slow (crawling)
Use of items/weapons Possible Impossible
Footstep noises Occurs on some floors Never
Features May punch Can hide under trucks and others.
*Can pick up mines by going over it.
*Hiding is possible by crawling up
and down only.
How to Use Function
Keys to Enter Different Modes
In this game, you must use the
F1-F5 keys.
Keyboard Description
F1 Pause Gameplay is interrupted. Press again to restart.
F2 Weapons Use the cursor to select available weapons.
Chosen weapons will be available in the game screen. See Page 18.
F3 Equipment Again, move the cursor to select. Chosen equipment
will be available in the game screen. See Page 20.
F4 Transceiver See Page 11.
F5
Save & Load See Page 23.
As you can see, the player can
always tell what dangers lie ahead and can avoid being discovered
if he uses his radar well. Learning how to watch the radar and
react accordingly is essential to winning the game.
As you can see in the above figure,
there are 3x3 grids, and a box is referent to one game screen.
The screen where the player is (blinking red dot) is in the middle.
The radar can only display 9 screens centered around the one with
the player in it. This area is called "valid radar range".
On the radar, these objects will
be displayed as follows:
Player Blinking red dot
Enemies White dots
Marv's emitter Red dot (When you start the game this dot is your goal.)
Mines White dots (Appear only when you are equipped with a mine detector.)
Map Green frames
4
Radar is unavailable in the following cases:
In close quarters and certain situations.
Under Level 2 or Level 3.
When your enemy is radar-resistant.
4
Other radar purposes:
For mine detection. See P20.
As a target for Stinger anti-air
missiles. See P20.
The transceiver is a very useful
item which will assist you throughout the course of the game.
If you use it wisely, you can learn helpful tactics and strategies,
as well as learn more about the people involved in the game.
Transceiver Mode
You can enter transceiver mode by pressing the F4 key. Any of the function keys will return you to the game screen. While you are in transceiver mode the game freezes. Enemies cannot attack while you are using the transceiver.
How to Use
Change frequency with right and left cursors (tuning method). Or, enter using the number keys at the top of the keyboard (touch-tone method).
Each time you press up, you SEND
once to the decided frequency. Move on to the next conversation
page with the SPACE key. If you press SPACE while you are already
having a conversation, speech will be rapid.
Basic Operation
(1) Make call. [SEND]
Just like dialing a phone. If your comrades are listening, their
visual and transmitted contents will be displayed.
(2) Receive wave. [RECV]
(3) CALL. [RECV] If you receive a CALL, the game tells you by the CALL sign on the game screen and a repeated "CALL" noise. When you enter transceiver mode in this situation, you will receive transmitted contents
automatically.
Note: CALLs contain
vital game information. Make sure to receive every time.
Frequencies
Frequencies are extremely important.
Take notes so you will not forget them! Frequencies may change
according to the game's progress. Jot down the most up-to-date
frequencies.
PAGE 13
Allies you know when
you start the game:
Roy Campbell:
140.85
Master Miller:
140.38
George Kessler:
140.93