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Weapons and Equipment
Up until 1998, an English assault
rifle called Enfield L85A1 was registered as standard rifle, but
from 1999 it was replaced by Steyr AUG which was once standard
in Austrian army.
They hang M68 shrapnel grenades from
their waists. In Zanzibar Land fortress where most places are
close quarters, they are almost never used but they are loved
as a kind of "talisman"
by soldiers. Protection goggles shutters sandstorms and ultra-violet
rays in desert, and in night time they are designed to work as
nocturnal scopes.
By switching them to telescope mode,
they magnifying rate of x60 is possible.
Uniform
Camouflage is brownish woodland pattern.
It suits well with jungle, desert, highland and quagmire in Zanzibar
Land.
Red beret, which signifies them most
in their outlook, has a national signature "ZL"
attached to it. It is worn in normal duties (guarding), but in
real operations a camouflaged helmet and a bulletproof vest is
permitted to be worn.
Of the soldiers of Zanzibar Land which
even reach number of 40,000, 60% of them are these "Zanzibar
Land Guards".
Working in shifts, they guard every part of Zanzibar Land. Their
first topmost concern is staying alert, so they are noted to be
quite unexpectedly light-armed than other troops.
*Protection Goggles
All-purpose goggles which can also
be used as an infrared night viewer. As an unique feature, an
electric processor is attached on lens sides, all the time observing
the movement of the eyeballs and eyelids of a soldier, and when
an eyelid stays closed for more than 0.4 second, a subtle electrical
shock is applied to the side of the head - a "nap
prevention system"
is installed in them.
*Helmet
In normal times berets are worn, but
helmets are equipped depending on necessity.
This helmet is made of aramid plastic
new fiber, and for each same unit of weight, it is 2 times sturdy
as nylon and 8 times as iron.
*Gas Mask (M18-A 2)
This gas mask comes with a voice emitter
so you can talk easily, endurance of a filter (cartridge type)
is as long as 70 days, and you can drink water while wearing this
mask.
Mainly mandatory for those on duty
in gassy areas like research section.
*Equipment Harness
*M68 Shrapnel Grenades
*Pouch
*Combat Boots
*Combat Knife
*Ammo Case
*Water Bottle
*Wireless Transceiver
*Pocket-sized Buzzer
*Steyr AUG
An assault rifle which was developed
by Steyr Co. of Austria. To hasten the magazine replacement during
the battle, two magazines are attached with tapes.
What hold the 40,000 forces of Zanzibar
Land are, the war professionals (DOGS OF WAR) gathered from every
nations in the world, the hired soldiers (mercenaries).
A survivor of a legendary guerrilla
squad "Whispers",
which is said to be more advanced than Green Berets about jungle
warfare in North Vietnam. He attacks with a Wei Shen Sho Ciang,
a gun with few noise. He has latest camouflage system so he is
invisible. Moreover he is radar-stealth so even a radar cannot
reflect him.
Hi-tech ninjas who had heightened
their flesh to the limit with drugs and encased themselves within
flex armors. They are from "Out-of-Earth
Environment Special Force",
a NASA top-secret project team. For a controversy rose regarding
it as a too dangerous existence, the troop was dismissed before
its actual debut. Some members fled armed, and sought asylum in
Zanzibar Land.
Former short-range runner which was
famed during Barcelona Olympic. Doping ended his life as an athlete,
and he became a mercenary. Later, he joined European terrorism.
Fully acquainted in detonation technique, he sets booby traps
depending on his fast legs. In France, he once served as a sub-leader
of an extreme terrorists group LES ENFANTS TERRIBLES (terrible
children). Within SEK (German domestic anti-terrorism special
force), he is feared as a "running
man".
An elite assassination-only man who
achieved special operations degree in Rumumba University of USSR.
He had career in SPETSNAZ (special commandos in Russian army),
he favors detonating operations using explosives, and also is
a master at throwing grenades.
From former RECS (reconnaissance)
commando squad. Professional in ambush and favors guerrilla tactics,
he is called as "an
assassin without form".
An assassination squad for close-quarter
only. A gang of elite from SAS, GSG 9(Grunz Shutz Gruppe) and
UDT (Underwater Detonation Team). They use velocity of elevators
wisely.
Zanzibar Land Military Contents
Zanzibar Land Tactical
Army
Heavy Tank Legion 2 Goliath, Challenger,
Melkapa-4, Abrams and others 31
Machined Infantry Legion 3 Mass-produce
Metal Gear G 45
Light Tank Legion 2 Piranha, Aggress,
Type-90 and others 30
Special Task Force 3 Nuclear-mounted
Metal Gear D and G 10
Zanzibar Land Strategic
Air Force
Assault Helicopters Hind D, Hind E
and others 15
Fighters SU-29 Franker, Mig-A Fulcrum
and others 25
Scouts Phantom RF-4C and others 5
Cargo/multi-purpose Hercules C130,
Gigant and others 29
Special Task Force Contents
Zanzibar Building is a main stronghold
of Zanzibar Land fortress, and is 24 hours active with complete
support of various facilities.
4F Living
Floor
For this is a living domain of soldiers,
many cautions are taken to ease the weariness caused by their
duties.
Dinner Hall
With full set of tables and stools,
and 3 sets of 40 inch size TV hanging down from wall to enjoy
a brief moment of meal.
About the menu, aim service carefully
computes calorie balance. Of the taste, it will be adjusted for
each soldiers depending their homeland, so it can fill in the
gap of races, food culture and religions. And this is only domain
where soldiers can smoke.
Lavatory
Both gentlemen's
and ladies'
are supplied. Interior of the gentlemen's
is conformed in sound blue, and in contrast, ladies'
is unity of pale pink. Both is equipped with non-dust toilet from
GA-INAX Co., and automatically cleanse you and dry you through
a hale of warm air. Therefore, soldiers have no need to remove
their weapon even in lavatories.
Sauna
To ease the fatigue of soldiers, a
sauna is situated. This is only place where you are allowed to
remove your combat gears.
Freezer
A food storage to supply dinner hall.
Cooling is possible down to minus
100 centigrade.
Bedrooms
Nap rooms with cares paid on sleeping
soldiers.
There are 16 beds.
For human emotion comfort, floor is
wooden.
Locker Room
Where you should change your clothes
before going to sauna or bed.
One as a temporary trash to keep garbage,
and 7 for soldiers to keep belongings.
They have locks.
PAGE 45
3F Research
and Development Floor
Every weapons, equipment and alert
system are under development in this floor. The wide range of
field runs from gear for soldiers to bio-chemical weapons, and
20 first-class science staffs are at constantly at work.
Laboratories
Biological and chemical experiments are conducted. To prevent
leaks of harmful living microstructure P4 level containment facility
is supplied.
Various Research Rooms Each rooms
are fully equipped with development facilities and tools, and
on top-secret level rooms there are strict alert systems available.
NOTE) The guard soldiers in charge
of this floor are ordered to wear gas masks.
2F Deck
This floor is not separated from first
floor (actually a M2F), and is mainly used as a route to watch
over first floor.
1F Garages
Central processing floor of Zanzibar
Building. The facilities which work for fortress purposes are
concentrated here.
In a huge center screen, a whole view
(a map) of Zanzibar Land is displayed.
Factory
Goliath, Hind D and other large war machines are constructed and
maintained here. Refilling of fuels and removal/installation of
gears are done here, too.
B1 Arsenal
Floor
Weapons to be equipped are kept.
B2 Water
Tunnel Floor
Power, and also a water supply source.
Chemical reaction causes the water
current to circulate for 30km per hour, thus supplies electricity
to Zanzibar Land. Also water is purified and used for consuming
purpose.
Disposal Processing Room To process
all the garbage as excess from whole Zanzibar Building, a garbage
compactor is set. This has built-in pressure sensor and process
automatically, burns and feeds back the burning heat energy to
fortress itself.
OTHER
Dust Chutes
Ducts situated on 4F, 3F and 1F to transfer garbage. They connect
to the garbage compactor on B2.
Alert System of Zanzibar Land
Visual System
Video Cameras
Visions are sent to the central command
room and under surveillance of men and computers. Manual operation
is also possible.
Sensor Systems
Infra-red Sensors
There are two kinds of infra-red sensors;
one changes the patterns of ray at random as regulated by computers,
but other is not, staying fixed.
Mostly set on most important top-secret
areas.
Pulse Sensors
Pressure Sensors If
a certain amount of pressure is applied for a certain period on
one of these sensors set on floor, it reacts.
They are used for trap pits and garbage
compactors.
NOTE) Pits have an active safety system
so they do not act against Zanzibarian soldiers.
Noise Sensor Systems
In Zanzibar Land, noise sensors not
only man-made but those of natural origins are placed.
Nariko Sand Imported from Okinawa,
Japan. If you walk over them, they "squeak".
They are planted around the middle part of the desert.
"Bush Warbler"
Floor A floor inspired by ancient Japanese architectures. If you
walk over them, they produce "bird
cries".
Footstep Reverberating Material A
double-structure plate which enhance footstep noises. Embedded
in decks and various vital parts of the fortress.
MECHANICS OF METAL GEAR
Goliath
Zanzibar Land Main Battle Tank
A main force tank which holds heavy
tank legions in the Zanzibar Land tactical force army; 50 are
ready at any time.
An MBT developed for the U.S. Army
through collaboration of Chrysler, General Water, and Omni Corporation
in the early '90s.
Form architecture planning took the
best concepts from Abrams, T-72, T80, Leopard2, Type 99 of Japan
Defense Force and others. Goliath is, as its name implies, a "huge"
heavily-armed tank, but is equipped with a 2000hp engine and maintains
high maneuverability even at its top speed of 75km/h.
Main gun can fire 30 rounds per minute
through an "Auto-reload and Supply System". It can utilize
thermal images, so you can adjust the bend of the barrel to correct
artillery.
Sadly, a Goliath as a boss enemy was
cut just prior to completion of the game. However, it still remains
as one of the background images in Zanzibar Building's 1st floor.
But, even by today's standards, with
digital computers, passive nocturnal sight options and other high-tech
implementations, it's the tank of the future.
Crew: 4
Overall Length: 8.050 m
Overall Height: 2.980 m
Overall Width: 3.960 m
135mm smooth bore tank gun as main
armament
2000hp gas-turbine engine - SAT2000
Gas Turbine (a product of Omni Co.)
Max. Speed: 75 km/h
Fully-loaded Weight: 54.5 tons
Armor: Ceramic hybrid armor, layers
of anti-shell nets and a Chobham plate
Stores 100 135mm gunshells
Equipped with an artillery control
mechanism, YG radar distance-locater, thermal & air-pressure
and wind direction sensors, and a high-digital computer.
With a muzzle brake which neutralizes
backfire from gunshots.
MECHANICS OF METAL GEAR
HIND-D
Mir Mi-24 HIND-D ZL
Zanzibarian main attack-only gunship
(gunner). Russian armed assault helicopter.
Along with similar Mir Mi families
like "Hip",
"Haze"
and "Hound",
most strongest gunships are HIND series, including this Mir Mi-24.
Also used in OUTER HEAVEN in last
Metal Gear 1, this is a roc.
HIND D is a most important helicopter
in Warsaw Treaty armies, and in contrast, is most feared by Western
land forces.
Speaking of the origin, HIND-D is
an upgraded HIND-A with reinforced arms and four-barrels electric
Gatling gun equipped on its nose, to have it both applicable for
anti-surface and air-to-air attacks. This HIND-D ZL is modified
from Russian original in Zanzibar Land, trying to achieve increase
of ability and firepower.
Upon modification, opinions of seasoned
veterans were applied, and adjustments were made by many weapon
strategists and scientists.
For example, even the "manipulated
attack against the rotor from surface"
which was was most fatal to the gunships was taken care of, and
it cannot be shot down with small firearms.
About the equipment, 57 mm rocket
pod, At-2 Swatter anti-tank missiles are needless to say, and
even "AT-6
Spiral"
anti-tank missiles, "Stinger"
anti-air missiles or "Sagar"
anti-tank missiles are able to be equipped. (Stinger which player
can use during the game was initially there to be equipped with
this HIND). 132 rounds of rocket are supplied all the time, and
can be switched between anti-air and anti-surface depending on
the occasions.
Crew: 8
Output: 2200 horsepower, two TV3-118
turbo-shaft engine with upgraded inter-axial
Maximum Speed: 340 km/h at altitude
of 1200 meters (no external equipment) 290 km/h with external
equipment
Practical Levitation Limit: 4500 m
Strategic Action Radius: 24 km
Whole Cargo Load: 1200 kg
Main Rotor Diameter: 17.00 m
Overall Length: 17.00 m
Overall Height: 4.25 m
Main Rotor Rotation Path Coverage:
227.0 square meters
Periscope sensor is attached to its
mast sight, making "periscope
attack"
hidden under dense forest possible.
For amphibian operations, boat-shaped
hulls on both side of the cockpit and float to hold the tail are
able to be equipped.
Exterior is of titanium armor.
Firstly, a Metal Gear is a nuclear-mountable
walking tank, in another word a walking tank which can fire nuclear,
and the main purpose of the series is to launch various missiles
with nuclear warheads to all around the world from any locations,
depending on various situations.
Appearance of this system, to the
West which relied on SNW "trinity"
like ICBM, SLBM, BS, B-B, and to the East which relied on ICBMs,
posed as a real "threat".
Until then, launching ICBM (Inter-Continental
Ballistic Missile), which is known as a tactical method with range
over 5500 kilometers, was possible only from various nuclear sites.
This fact left some warfare questions unsolved. Needless to say,
vigilance from both East and West are 24 hours over these sites,
and at the same time target of enemy attacks. Even a slight move
will be detected, and provide a chance for counterattack.
This is a effect that might be referred
as "security
power"
which is natural to nuclear, anyway...
On the other hand, SLBM (Submarine-Launched
Ballistic Missile) can be, as its name indicates, fired from any
sea area as long as it is underwater, but cannot be launched from
the land. Even less from mountains and desert area, a ridiculous
dream.
And about dropping from long-range
bombers, the success rate to reach the drop point is low, and
unlike submarines which can act completely independently, there
are problems like refueling and several others.
Metal Gear series have solved all
these matters, and furthermore, not only that they can fire middle-range
nuclear like LINF with ranges shorter than 5500 kilometers and
SINF (550 to 1000), but even short-range nuclear with range below
500 kilometers.
By simply changing every kind of nuclear
modules, they can fire any missiles.
And they are mobile by their own,
and adding to that, they can fire from where tanks even tanks
cannot enter.
They can fire from all the area, all
the points which were not included in world nuclear warfare map.
At the same time not only as a role
of mobile nuclear launcher, they are equipped with weapons (Vulcan
guns, machine guns and missiles) which support their own launching
of nuclear, so can act independently in regional battlefields.
This is why East, West, and all the
world fear existence of these war machines.
The appearance of Metal Gear is a
dangerous occasion, which might collapse world military balance
and nuclear security balance.
Usually, long-range transportation
of Metal Gears (excluding Metal Gear G) is done through air by
"Gigant",
a Sikorsky-type cargo helicopter.
Not exaggeration , a Metal Gear D,
unlike skytrooper's
tanks, has the size of 6 meters (even compacted) and 60 tons of
weight, so it cannot not be loaded in existing large cargo planes
like C130, and a large cargo helicopter customized to carry Metal
Gear is necessary.
To carry a Metal Gear on air, it should
endure at least 60 tons of weight.
For this purpose, Gigant, with 5 turbo-shaft
engines was developed.
While carrying, a form which a Metal
Gear is being hung by wires to a helicopter is taken. On any type
of Metal Gears, hooks for air transportation are attached.
Metal Gear is most vulnerable under
this status, so during such trips a few guard gunships should
always escort. The transportation plan is thought as the first
key point for every strategists.
Transportation is done in nighttime
up to 20 to 30 kilometer far from the destination, and a Metal
Gear travels by its own then (maximum speed: 45 km/h).
PAGE 51
PAGE 52
SPECIFICATIONS
Overall Height: 8.5 m (including sensors
and a nuclear module)
Overall Length: 7.9 m
Overall Width: 5.76 m
Crew: 1
Standard Weight: 61.05 t (standard
equipped)
Maximum Speed: 45 km/h
Armor: Chobham plate + special heat-resistant
ceramic
Power Generator Output: 6,500 kw
Valid Sensor Radius: 12,500 m
Equipment
Class 1 Weaponry
Standard Equipment
60 mm Vulcan Gun: Multiple-barrel
type with 3 barrels
5.56 mm Machine Gun: Shell type -
Duplex, AP and flex-jet
Missile Pod with 6 Loads: Warhead
types:
- Radar homing
- Environmental Searching
- IR (infrared-ray) tailing
- X-ray line-scanning
Smoke Discharger x2
Class 2 Weaponry
Optional Equipment, equipped optionally
depending on attacking areas and mission purposes
Double Launcher Pod
Surface-to-air Missile
75 mm cannon gun
Class 3 Weaponry
Nuclear,
Short- to middle-ranged nuclear missiles are equipped. (up to
6 shots)
Mass-Produce Metal Gear G (Gustav)
This was finally "unaccepted"
and lost any chance to appear in the game (it was supposed to
appear in the factory in 1st floor of Zanzibar Building).
A mass-produce metal gear developed
as a heavy walking tank for local combat.
Nuclear modules are removed, and it
is emphasized in lightweight and mobility. Sensors are improved
to assist in infantry fighting in local areas (where tanks cannot
enter).
One is available for each infantry
troop, and its main service is to serve as a sensor for the troops,
supply, and cover soldiers. Usually, those who ride in the Gustav
are communication officers, information processing personnel and
commanders, those who are considered "2nd class" in
the military force.
It is opposite to Metal Gear D, which
is covered with weapons from head to toe. This mini-Metal Gear
is called a "walking control tower", because it processes
all the information and battle status it receives, then transmits
the analysis to all soldiers in the troop in real-time. And, it
enables all soldiers to scope out a single target through its
sensors!
Among soldiers it is called "OSTRICH",
inspired by its form.
While it is just an assistant war
machine, equipped weapons rival the power of MTB armored vehicles.
You can mount optional weapons on its option latch, depending
on the situation.
Equipped wisely, it is now possible
to use as an economic alternative to
main force war machines, such as tanks.
SPECIFICATIONS
Overall length: 3.85m
Overall height: 3.10m
Overall width: 2.07m
Crew: 1
Weight: 18t
Max. speed: 50km/h
Armor: Chobham Plate and Tangsten
Armor
Equipment: 12.5 mm Vulcan gun, 20
mm machine gun
A NATO helicopter for carrying heavy
cargo only, which appears in final part of the game.
This Dragoon is an upgraded version
of Sikorsky Stallion series used by U.S Marines, planned for the
purpose of carrying goods, transferring troops, rescuing combatants
and so on.
Above others, the Dragoon which is
on duty for the [OPERATION INTRUDE] was modified for the purpose
of transferring and rescuing VIPs under special duties.
While it is different from gunships
and with design customized for cargo, 3 turbo shaft engines are
installed and has overwhelming firepower of three .62 mm machine
mini-guns equipped on either sides and rear.
The potential of these mini-guns which
can fire up to 4000 rounds per minutes can be understood once
you have seen the ending of the game.
As crews, special force members wearing
parachutes, called PJ ride in and cover the rescued.
Overall Length: 20.50 m
Overall Height: 7.95 m
Diameter of Main Rotor: 25 m
Diameter of Tail Rotor: 5.08 m
Output: 4400 horsepower
3 T98-ME-V8 turbo shaft engines
Weight: 15,400 kg
Maximum Load Which Allows Leaving
Ground: 2,065 kg
Maximum Speed: 365 km/h
Armor: Titanium alloy, titan carboid
(TIC)
The main cast of "METAL
GEAR 2 SOLID SNAKE"
is, above all others, the mechanism "Metal
Gear D".
The Metal Gear of this time was required
to be, remaining the plot and silhouette of the last MGEAR1 design,
at the same time gothic and with enough reality. For this, we
have done model making and designing simultaneously, constructing
a design. Sticking to the details, a design standard required
, of which cannot be doubtful to exist in real world.
The below is a potion of rough designs
nominated for design competition of Metal Gear D done for Konami
designers.
Game Design and Scenario
Hideo Kojima
Programming
Isao Akada
Toshinari Oka
Graphics Design
Shuko Fukui
Tomohiro Nishio
Tae Yabu
Yoshihiko Ohta
Mechanical Design
Tomohiro Nishio
Music Compose
Masatoshi Ikariko
Sound Effect
Kazuhiko Uehara
Special Thanks
Hiroyuki Fukui
Yumiko Hashioka
Written by
Hideo Kojima
Illustration
Tomohiro Nishio
Model Creation
Tomohiro Nishio
Visual Design
Naoki Satoh
Main Illustration
Yoshiyuki Takani
Special Thanks
KONAMI PC Survival Shot Club
* 2 nationalities indicate a country
of birth and present residential.
ROM Data and Code Replacements
Maarten ter Huurne
(Netherlands)
Japanese => English Translation
Takamichi Suzukawa
(Japan)
English Proofreading
Jon Taylor
(USA)
Linguistic Advisors
Marat Fayzullin
(Russia-USA)
*For estimation about Yozef's
nationality - Poland - and spelling
Akop Karpetyan
(Armenia)
*For reading original broken Russian
between Marv and Natasha
Frisco Arenas
(Chile-Sweden)
*Also about Russian
Yang Ho
(China-Japan)
*For name of NIGHT SIGHT's
gun
Sean Young
(Netherlands)
*About spelling of Frank Jaeger and about Horry => Holly
English => Czech Translation
Alexey Podrezov
(Russia-Czecho)
Military Terms Advisor
Ramon Ribas Casasayas
(Spain)
Game Master 2 SRAM Emulation Code, to be used in future fMSX
Automating the Reverse Engineering of ROM Data
Diego Lont
(Netherlands)
Most Fanatic Beta Testers
Takamichi Suzukawa
Japanese => English Translation
English Proofreading
HTML Editing
Takamichi Suzukawa
Illustration Scanning
Screenshots taken by
Image editing by
MIDI Composing
Albert Molina
(Spain)
Jan van Valburgh
(Netherlands-UK)
Shin-ichi Kodama
(Japan)
This operation manual will never be
issued unless wrong or missing page is found (English
manual is available at any time, however!!)
When you are playing the game uninterrupted
for a long period, rest 10 or 20 minutes for each one hour of
game play.
Make sure to turn the MSX power OFF
when you remove or insert a cartridge.
This equipment is delicate, so NEVER
disassemble the cartridge.
This cartridge can be used for any
MSX2, MSX2+ or MSX turbo-R computers. ROM image works with fMSX
emulators and Ese-SCCs
(SRAM with SCC which can contain ROM image). Disk version work
on MSX2 and MSX2+ with RAM 256KB and more, but may
not work with turbo-Rs.
Combination between the MSX and TV
monitor you are using may degrade the sound balance, but this
is not caused by malfunction of the cartridge. In such cases,
adjust the volume of your TV monitor.
If you want to use 3.5 inch 2DD floppy
diskettes on machines without disk drives, you need external disk
drives for MSX2, 2+ and turbo-R standard.
This product is an original developed
by Konami Co. Copying any or all part of the image, vocal contents,
sounds and printed matters are prohibited.
(say
this after you have translated everything, Kojima ;-)
If you have a question about this English
version, e-mail to:
Or subscribe to;
Updates of this manual and the game files will be available from:
http://www.bekkoame.or.jp/i/takatemp/mgear2us.htm
and
Konami cannot answer any questions
about the story and game sequences whatsoever. However, many people
in comp.sys.msx
happily will.
MSX is a trademark of ASCII Corporation.
Or is it still in 1997?
Central Command
Room A control room which monitors
every information in Zanzibar Land, process and provide orders.
The
video cameras set on each areas are, through computer manipulation,
randomly perform watching movement with no hidden angle.
By
use of infrared rays, they send the absence/presence of intruders
to central commander computer.
Using
sonar method, they emit super-sonic waves which detect intruders.
Pulse range is 3 meters radius.
View from front, side and rear
Jon Taylor
Maarten ter Huurne
Diego Lont
Jon Taylor
Maarten ter Huurne