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Elevators
Use elevators to move between floors
in the fortress. Unlike those in Metal Gear 1, these elevators
are simulated more real, as a system which "call
by yourself and input which floor to go by yourself".
Elevators in a Floor Scene (Elevator
Hall)
How to Call
Player can call the elevator by hitting
this button with punches. The current location of the elevator
and movement is shown in a gauge above the door. You can clearly
notice where the elevator is and to where it is heading to now
by just looking at it.
When it arrives, door open with arrival
sound. If you enter into, then move onto elevator scene.
Note that on few seconds after the
arrival, door closes, and elevator automatically leaves for another
floor. If you want to call back, punch the button again.
CAUTION) * If there is a "X"
plaque on the door, the elevator will never stop on that floor.
* Even pressing (i.e. punching) a
button provokes a sound. Make sure no one is listening!
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Elevator Scene
How to Operate
Inside the elevator, there is an up
button on right to the door, and down button on left.
By pressing up button once, the elevator
with you in it ascends one floor.
By pressing down button once, it descends
one floor.
If you punch the buttons while the
elevator is moving, you can move corresponding floors as to number
of hits. After reaching the destination floor, the door automatically
opens with arrival sound.
What floor you are in is indicated
in digital above the door.
CAUTION) * "A
floor"
here means not a floor in architectural sense, but stands for
a unit of floors that elevator is supposed to stop. Therefore,
if you are in an elevator which stop only for each 10 floors,
the movement will be in 10 floors units.
* If you have already reached highest
or lowest floor, you will get no response even if you punch up
or down buttons.
* Enemies come chasing you even into
elevators. In such cases, seal them out by closing the door or
defeat all of them, then you can go back to level goes back to
1.
If you exit to the floor without defeating
the enemies, level would stay 2.
Alert System (Modes)
Enemy alert modes can be divided into
3 levels in large.
Level 1: Sneaking mode <=> Noise
mode
Level 2: Found mode => Avoidance
mode
Level 3: Avoidance mode => Sneaking
mode
Sneaking Mode
A status while the player is not found
by enemy yet. In this mode, guards are doing their duty, on the
roll over their pre-destined path. Various sensors are active
and aware if there are any intruders. The guards in Metal Gear
2 have optical and audio senses. In this mode your radar is active
so learn the movement of the enemies in the radar, and make sure
no to be found. This is the basic of the game modes. In this level
or Level 2, if you make a noise (through punches or footsteps),
enemies will stop their duties and comes to where you made the
sound to check. You call this "sound"
mode. After the enemies have reached the point where the noise
occurred, and confirmed nothing abnormal is present, they will
get back to their guard duty.
Found Mode
If the player gets caught by guards
and sensors, you will be sent to found mode. Upon entering this
mode the music will change, and enemy attacks will begin in contrast
to level 1. In this mode, enemies will call their comrades one
after another regardless how many you kill (but see below) and
continue assaults. Radar is disabled. Instead, a kanji message
which stands for "Danger"
appears, and gives you the count of your remaining life in digital
numeric. In this mode you will not enter into sound mode. Also,
all sensors will deactivate.
CAUTION) * After you have beaten a
certain number of enemies, mode will switch to Level 2.
* In Level 3, Enemies will not leave
items after you have beaten them.
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Avoidance Mode
If you manage to free into another
screen under Level 3 situation, 2 "pursuits"
comes trailing you. They always appear behind the player into
screen, but they have no knowledge where the player is. They have
sights and ears, and look around in the screen for certain period.
This is called "Level
2".
Like in Level 3, you cannot use your radar and a kanji message
for "Avoid"
would show up on it, displaying how much time is left for enemy
pursuit. When the figure reaches 0, pursuits would receive "return
call"
(a signal urging them to return to guard duties) and the level
goes back to 1. Length of this mode differ according to the level
of the player.
Alternatively, you can go back to
Level 1 by defeating 2 of them. If they find you while, level
returns to 3.
CAUTION) * In Level 2, Enemies will
not leave items after you have beaten them.
* You have a chance to enter sound
mode.
§ How to Return
from Level 3 to Level 1 ...?
1) Under Level 2, keep hiding until
guards go away (until radar counts reach 0).
2) Defeat all pursuits in Level 2.
3) Leave for several screens (2 scenes
apart in X and Y directions) from the last screen you were found.
Or leave for another area.
4) Hitch an elevator and seal off
enemies.
About Enemy Sights
The guards, unlike in Metal Gear 1,
this time have 45-angles wide sights.
Therefore, you are now more likely
to be found for their widened visions. To hide your form from
enemies, "hiding"
definitely is even more necessary than last time!
WEAPONRY
SMALL ARMS
A semi-automatic pistol standard of
the American army. Silencer supported. 1 shot for each time you
press a button. Find ammo packs to reload.
American small-lightweight SMG. Colloquially
known as "CIA
toy".
Keep shot key pressed to fire full-auto. Supports silencer. Find
ammo to reload.
OPTION
THERE IS NO DESCRIPTION. HOWEVER,
A SPEECH BALLOON "YOU TOOK SILENCER" APPEARS WHEN YOU
PICK ONE UP. AFTER IT, A BOX NAMED "OPTION" APPEARS
ON F3 SCREEN.
GRENADES
An impact-detonating shrapnel grenade.
Explodes when it hits the ground. A target indicates where it
falls. Target follows whenever you go.
A grenade to suppress riots. Emits
CN1 gas to the wind direction upon explosion. Do not use if the
wind is against you.
The wind direction will be indicated
by an arrow after gas release.
MISSILES
A portable anti-air missile. Use cursor
keys to move the sight within the radar and press shot key to
launch. You can even attack the destination outside of your screen
if it's
in the range. Be reminded the player cannot while firing. After
the launch, the sight automatically return to center of the radar.
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An American main personal anti-tank
missile. For short ranges between 10 to 25 meters, a preferred
weapon since Metal Gear 1 time.
Sight-guided manual control system
allows adjustment with cursor keys after its launch by eye-sighting
it and the destination. Range is limited to inside the screen.
While manipulating this, like Stinger, you cannot move.
TRAPS
A white clay-like detonator, a transformable
bomb more powerful than TNT. There are "SWITCH"
and "TIMER"
methods to detonate. Selection between these are possible by pressing
SPACE after you have selected this weapon. Set with a shot key.
If you have selected "SWITCH"
then detonate with M or N keys. If you have chosen "TIMER"
then it blows up after some time. You can blow it up even if it's
out of your screen provided it's
in the radar. To
detect where to blow up with this bomb, punch the wall. If you
hear strange noise, then that part of the wall can be torn down!!
An anti-personnel mine which explodes
by applying force. Set with the shot key, and crawl over to pick
up. If you equip a mine detector they will appear on radar as
white dots. Up to 16 can be set within radar coverage.
A decoy robot to search traps and
sensors. Also useful for tricking enemies who heard you. Press
shot key to release forward. Underwater use is unavailable.
A camouflage mat compatible with any
terrain. Press shot key to set down. Crawl under and you can camouflage
your sight.
Walk over it to pick up. Setting is
limited to flat grounds only
A lighter hand-crafted of the finest
silver. How to use this?
EQUIPMENT
Players can acquire following equipment
during the game. These items are useless by just carrying them.
You need to "equip"
to use. What you are "equipping"
will be shown inside the frame on right-below corner of the game
screen.
SNAKE's favorite, as always. One is
ready from the beginning.
A body armor which cuts your damage
in half. Valid only against bullets.
Wear this to double your O2 gauge
in gas areas. Slows rate of decrease as well, thus extending endurance
periods. Valid against CN1 gas which player use, too.
Equip this, and see mines reflected
on your radar. Also displays mines you have set. Mines will appear
as white dots.
Doubles the O2 gauge when you're underwater.
Just surface to refill.
Use to see screens up/down/left/right
from your position, even from several close quarters.
A normal cardboard box with a label
"TO
ZANZIBAR COMPLEX".
How to use is unknown.
Metal bucket used to wash lavatories.
What can this be used for?
A hang-glider covered in camouflage
patterns. Rather useless in a battlefield.
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Equip this to see in dark places.
An egg in the bio-lab. No idea what
to do with.
The flu medicine for nasal symptoms.
May work well against symptoms of sneezing, runny or clogged nose,
or does it?
The brooch Natasha gave you. The design
is the mark of Zanzibar. Has Natasha's scent.
Highly inflammable lacquer spray with
LP gas included.
IC Cards used throughout Zanzibar
Land. They can open doors accordingly.
A master card compatible with cards
1 to 3. When you pick this up, cards 1 to 3 will be automatically
gone.
A master card compatible with cards
4 to 6. When you pick this up, cards 4 to 6 will be automatically
gone.
A master card compatible with cards
7 to 9. When you pick this up, cards 7 to 9 will be automatically
gone.
PAGE 22
Rations MCI
Handy food called combat rations.
One piece can recover LIFE for once. TO do this, select a ration
in an EQUIPMENT screen, and press shot key. Do not forget, that
if your LIFE reaches 0 when you are equipped with one of these
(i.e. it is displayed in the game screen), you will automatically
consume one. Also, C rations are divided in following units, and
each menus are different. You will be required to know their menus
in some part of the game, so please learn them thoroughly.
Contains bullets for handguns and
sub machine guns. By taking this, a certain amount of bullets
increase depending upon the level of the player then.
NOTICE) Some equipment have other
special uses not indicated above.
The number of
items a player can carry is limited depending on player levels.
Player Level and Item Restriction
Table
Tap Codes
Tap code was a communication method
used in POW detention centers of North Vietnam. (Prisoners often
referred to them as the Hanoi Hilton). Some claim it was already
established by the Korean War.
It is based on coding and decoding
through taps - noise and sounds. The sender, with the table in
mind, hits the wall, the floor, pipes, anything that could create
a reverberating sound. The receiver decodes according to the same
table. In this way prisoners could exchange information without
speaking to each other. Specify the rows first - hit once for
the first row, hit twice for the second - and after several moments,
send the column information through your hits.
A B C D E
(Example)
3,
2...M
1,
5...E
4,
4...T
1,
1...A
3,
1...L
2,
2...G
1,
5...E
1,
1...A
4,
2...R
6,
2...2
Save and Load
In this game, you can save and load
during the game play. You can enter "Save
Load Screen"
by pressing F5 key during the game, or by selecting SAVE LOAD
from GAME OVER screen. To return to the game screen after you
have entered this mode in the game, press F5.
There are 3 methods to save or load.
WARNING : Current fMSXs
do not support this function!!
If you are playing on fMSX, do not
forget to format drivea.dsk or whatever disk image you use to
save Metal Gear 2, or you will fail to save.
To achieve this, a) run fMSX without
any disk image which automatically boot a game or so, and with
no external ROMs (like Metal Gear 2 game ROM) specified.
b) You will enter BASIC screen. Type
in "call
format"
and press RETURN. The current disk image (usually drivea.dsk)
will be formatted.
c) Quit fMSX, and start playing Metal
Gear 2!!
PAGE 24
How to save
If you select "SAVE"
in the Save Load screen, you will be prompted to choose between
following saving methods. (2) and (3) will not be displayed if
you do not have necessary settings.
(1) Passwords
Select "PASSWORD"
in the Save screen, press SPACE key, and then a password will
be displayed. This will be necessary on Load occasions, so pay
cautions when you write it down.
(2) SRAM
Select "SRAM"
in the Save screen, press SPACE key, and choose a filename then
the data will be save into SRAM.
(3) Disks
Select SRAM in the Save screen, press
SPACE key, and choose a filename then the data will be saved into
a disk.
Like in SRAM case, 3 filenames are
ready - SNAKE1, SNAKE2 and SNAKE3.
Move cursor to specify a filename.
CAUTION) Make sure to use formatted
disk as save disks. To format a real disk, refer to your MSX manual.
How to Load
If you select "LOAD" in the Save Load screen, you
will be prompted to choose between following saving methods.
(1) Passwords
Select "PASSWORD"
in the Load screen then you will enter key input mode. Enter the
password you saved (wrote down) from the keyboard. When you finish,
press RETURN key. If the password is correct, game will be loaded.
(2) SRAM
Select "SRAM"
in the Load screen, press SPACE key, and choose a filename then
the game will be loaded.
(3) Disks
Select SRAM in the Save screen, press
SPACE key, and choose a filename then the game will be loaded.
There is always a button
on right or left to the door of the elevator.
Handgun
[Beretta M92F]
Sub
Machine Gun [Ingram MAC11]
Silencer
(suppresser)
Grenade
[M68]
Neutralizing
Gas [ABC M25A2]
Anti-air
Missile [Stinger]
Remote-control
Missile [M47 Dragon]
Plastic
Bomb C4 [M5A1]
Anti-Personnel
Mine [M 78]
Mouse
[Jerry 2]
Camouflage
Mat [Phantom 07]
Lighter
[ZIPPO]
Cigarette
Lucky Striker
Body
Armor S.P.S (Silent Partner Special)
Gas
Mask Riot Face Mask
Mine
Detector
Oxygen
Tank
Binoculars
NIKOS F500
Cardboard
Bucket
Hang-Glider
Night
Viewer
Egg
Pills
Brooch
Spray
Mrs. Spray
Card
1 to 9
Red
Card
Blue
Card
Green
Card
1)
B1 Unit / Beef, Pork, Ham and eggs paste, Tuna fish, Chocolate
and crackers.
2)
B2 Unit / Tomato-boiled peas and meatball mix, potato-boiled peas
and German sausages mix, potato-boiled beef and sauce-boiled diced
beef.
3)
B3 Unite / Sauce-boiled sliced hams, Chicken and turkey, Spaghetti
with beef, Turkey blocks, cheese and coffee.
Ammo
Set
Item Handgun SMG Grenades Gas Stinger Missiles Remote-control Mines Mice Rations
F G H I J
L M N O P
Q R S T U
V W X Y Z
1 2 3 4 5
6 7 8 9 0